/*
 * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
 SDName: Stranglethorn_Vale
 SD%Complete: 100
 SDComment: Quest support: 592
 SDCategory: Stranglethorn Vale
 EndScriptData */

/* ContentData
 mob_yenniku
 EndContentData */

#include "ScriptPCH.h"

/*######
 ## mob_yenniku
 ######*/

class mob_yenniku: public CreatureScript {
public:
	mob_yenniku() :
			CreatureScript("mob_yenniku") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new mob_yennikuAI(pCreature);
	}

	struct mob_yennikuAI: public ScriptedAI {
		mob_yennikuAI(Creature *c) :
				ScriptedAI(c) {
			bReset = false;
		}

		uint32 Reset_Timer;
		bool bReset;

		void Reset() {
			Reset_Timer = 0;
			me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
		}

		void SpellHit(Unit *caster, const SpellEntry *spell) {
			if (caster->GetTypeId() == TYPEID_PLAYER) {
				//Yenniku's Release
				if (!bReset
						&& CAST_PLR(caster)->GetQuestStatus(592)
								== QUEST_STATUS_INCOMPLETE
						&& spell->Id == 3607) {
					me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_STUN);
					me->CombatStop(); //stop combat
					me->DeleteThreatList(); //unsure of this
					me->setFaction(83); //horde generic

					bReset = true;
					Reset_Timer = 60000;
				}
			}
			return;
		}

		void EnterCombat(Unit * /*who*/) {
		}

		void UpdateAI(const uint32 diff) {
			if (bReset) {
				if (Reset_Timer <= diff) {
					EnterEvadeMode();
					bReset = false;
					me->setFaction(28); //troll, bloodscalp
					return;
				} else
					Reset_Timer -= diff;

				if (me->isInCombat() && me->getVictim()) {
					if (me->getVictim()->GetTypeId() == TYPEID_PLAYER) {
						Unit *victim = me->getVictim();
						if (CAST_PLR(victim)->GetTeam() == HORDE) {
							me->CombatStop();
							me->DeleteThreatList();
						}
					}
				}
			}

			//Return since we have no target
			if (!UpdateVictim())
				return;

			DoMeleeAttackIfReady();
		}
	};
};

/*######
 ##
 ######*/

void AddSC_stranglethorn_vale() {
	new mob_yenniku();
}
